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Monthly Archives: September 2013
WebGL Index Validation
If you’ve ever browsed through the WebGL spec, you’ve likely seen section 6: Differences Between WebGL and OpenGL ES 2.0. Right at the top of that section, we find section 6.1: Buffer Object Binding. That section reads as follows: In … Read the rest of this entry
Filed in code, graphics
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HenchLua: Representing Values
Values Lua supports the following standard types: Nil Booleans Numbers (doubles) Strings (that is, byte-strings) Tables UserData (arbitrary object references) Functions (both Lua functions and callable user code) Threads (coroutine state) Similarly to .NET types, that list can be split … Read the rest of this entry
Filed in code, HenchLua, Lua
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Introducing HenchLua
This is the first of a series of posts on the subject of HenchLua. HenchLua is an implementation of the Lua VM in C#. It’s targeted at projects running in otherwise limited .NET contexts, such as web-based Unity games (the … Read the rest of this entry
Filed in code, HenchLua, Lua
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