Category Archives: HenchLua

HenchLua: Representing Values

Values Lua supports the following standard types: Nil Booleans Numbers (doubles) Strings (that is, byte-strings) Tables UserData (arbitrary object references) Functions (both Lua functions and callable user code) Threads (coroutine state) Similarly to .NET types, that list can be split … Read the rest of this entry

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Introducing HenchLua

This is the first of a series of posts on the subject of HenchLua. HenchLua is an implementation of the Lua VM in C#. It’s targeted at projects running in otherwise limited .NET contexts, such as web-based Unity games (the … Read the rest of this entry

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