Category Archives: Windows

Simple Flip Book Animation in WPF

WPF makes it easy to animate numbers, colors, sizes, and a host of other properties. Unfortunately, it isn’t easy to animate an ImageSource property, which is what we’re usually looking for when implementing a flip book animation. The closest we … Read the rest of this entry

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Using Win32 Icons in WPF

Using custom icons can be a little tricky in WPF. It’s simple enough if you want to use your application’s main icon or an icon file that you can refer to using a pack URI – so long as you … Read the rest of this entry

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Extracting Icons from PE Files

There are times when you need an icon file, but all you have is an icon resource embedded in a PE (executable) file. Getting at these is a little tricky, since icon files aren’t stored as a simple blob in … Read the rest of this entry

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Working With Win32 Resources in .NET

Most native applications make extensive use of Win32 resources. While the .NET Framework provides a far more useful resource API, it’s sometimes necessary to access the old style Win32 resources. Fortunately, this isn’t very difficult. The Win32 Resource API The … Read the rest of this entry

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Windowed Fullscreen

Windowed (fake) fullscreen is probably my favorite graphics option ever when it comes to PC games. It lets me have my nice fullscreen game, but doesn’t lock me out of using my other monitor, and any programs running behind the … Read the rest of this entry

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