Post Archive - January 0001 wharbargle
Posts tagged Lua
HenchLua: Representing Values
code
HenchLua
Lua
Lua supports the following standard types: ... Read more
Introducing HenchLua
code
HenchLua
Lua
This is the first of a series of posts on the subject of HenchLua. HenchLua is an implementation of the Lua VM in C#. It's targeted at projects running in otherwise limited .NET contexts, such as web-based Unity games (the Unity plugin, I believe, requires pure verifiable CIL), mobile apps (which are memory-limited and must meet the limitations of Mono's full AOT compiler, or apps that run on the .NET Compact Framework (whose garbage collector has some serious performance issues, as anyone who's written an XNA game targeted at the Xbox can attest). ... Read more