Lone Henchman

Sometimes tools, sometimes graphics, sometimes aimless rambling

content

Building Content: Just-In-Time Dependency Graphs

So, I've got a little toy hobby game project that I've been working on for ages, and it has content. And that content has to be built. And building content is very annoying, mostly because it tends to have dependencies that're really hard to quickly extract ahead of time. So... I decided not to, and I built myself a build system that builds the dependency graph and the content at the same time.

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