Lone Henchman

Sometimes about tools, sometimes about graphics, sometimes I just ramble.

Building Content: Scripting With C#

A few weeks ago I wrote about my toy content builder. Today, I'm writing a little bit more about it.

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Building Content: Just-In-Time Dependency Graphs

So, I've got a little toy hobby game project that I've been working on for ages, and it has content. And that content has to be built. And building content is very annoying, mostly because it tends to have dependencies that're really hard to quickly extract ahead of time. So... I decided not to, and I built myself a build system that builds the dependency graph and the content at the same time.

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