io
Abstracting Low-Level I/O 30 Mar 2012
One of the common requirements in game development is that we need to load large blocks of (usually) compressed data in as little time as possible. This, however, is somewhat easier said than done. Ideally, what we're looking for is a simple asynchronous I/O API.
Read more...Using Win32 Asynchronous I/O 04 Feb 2012
Recently wrote some asynchronous I/O code for a fast data loader. The data file was logically a stream of separate objects, so it made sense to parse it a chunk at a time. That's a situation which practically screams for asynchronous I/O. Unfortunately, it's rather hard to find a useful example on how to use the relevant APIs...
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