Post Archive - October 2009 wharbargle
Posts from October 2009
How to Make boost::function-like Templates
code
If you've dealt with Boost at all, you've certainly seen this at some point: ... Read more
Texture vs. Polygon: Round 1
graphics
I recently critiqued some work-in-progress game art for an (I guess) art student, and it struck me that it can be fairly hard for a newcomer to judge where to put their details. Some details don't work very well as geometry. Others don't work well in a texture. Knowing where to put a given mark or line is the difference between effectively using your polygon budget to produce mind-blowingly good scenes and a mess of blurry textures and too-perfect railings. ... Read more
MSBuild and Visual Studio's Hosting of It
build
code
This is an interesting issue that might have bitten you if you've been trying to get code generators to play nicely in C# projects. ... Read more