Post Archive - September 2013 wharbargle
Posts from September 2013
WebGL Index Validation
If you've ever browsed through the WebGL spec, you've likely seen section 6: Differences Between WebGL and OpenGL ES 2.0. Right at the top of that section, we find section 6.1: Buffer Object Binding. That section reads as follows: ... Read more
HenchLua: Representing Values
Lua supports the following standard types: ... Read more
Introducing HenchLua
This is the first of a series of posts on the subject of HenchLua. HenchLua is an implementation of the Lua VM in C#. It's targeted at projects running in otherwise limited .NET contexts, such as web-based Unity games (the Unity plugin, I believe, requires pure verifiable CIL), mobile apps (which are memory-limited and must meet the limitations of Mono's full AOT compiler, or apps that run on the .NET Compact Framework (whose garbage collector has some serious performance issues, as anyone who's written an XNA game targeted at the Xbox can attest). ... Read more